SZUL

author - artist - philosopher - technologist

Club Zero-G

posted in comic books on

Rushkoff is no stranger to taking non-fiction themes and wrapping them into a fictional story. Ecstasy Club is one fine example; however, some writers are quick to learn that the graphic novel format is a completely different monster than the traditional fictional form. Fortunately, Rushkoff takes it slow and easy, keeping with what he knows rather than overextending his imagination to realms he's yet to explore.

Club Zero-G is a cyberian comic book. Anyone familiar with the themes of Rushkoff's non-fictional Cyberia: Life in the Trenches of Hyperspace will have no problem adjusting to the storyline of this 130+ page graphic novel. Rushkoff doesn't break far from the ideas of designer reality, "us" versus "them," and house rave euphoria, and in a sense, this comic could almost be seen as an Invisibles-lite (in fact, at one point, I could almost swear I was looking at a King Mob look-alike getting a Zero-G tattoo), but in many respects this reduction is very much a good thing. Rushkoff streamlines his philosophies allowing the reader to focus on the story of Zeke and his strange travels into an alternate dream dimension consisting of an all-night rave party, but in true Rushkoff-Cyberia fashion, the dance is never just a dance. It's a dance with a purpose, a dance to shape reality as well as the self.

Club Zero-G is a road map to discovering your own personal "secret self," much like Zeke does, and using that to destroy the power that "consensus reality" has over you. This is a true indie comic book and may not be for hardcore comic fan consumption. Rushkoff isn't attempting to bombard us with post-modern philosophies (thought Focault does rear his head), human deconstruction, or super-hero exploits. He's simply trying to built the themes of Cyberia into a workable example for the disenchanted youth. Zeke ultimately passes the torch of designer reality to the reader (one can see Rushkoff's knowledge of reader-response theory sporatically appearing throughout the book), and with it he leaves the future in the reader's hands. What you do with it is up to you.